Bio Rifle

The Bio Rifle is an effective offensive and defensive weapon. The globs of toxic goo it fires can quickly make an area briefly inaccessible to enemy infantry and lightly armored vehicles. The charged secondary fire can quickly kill an opponent at full health, or drain a Shield Belt wearing adversary.

Utilizing the Bio Rifle
The Bio Rifle is a close to meduim range weapon which fires balls of goo. The primary fire of this gun is a meduim speed full automatic goo launcher This gun does not fire straight unlike most other weapons, so it may take a little time to get used to the aiming. The secondary fire or the Bio rifle charges up a glob of goo. The charged up attack is usable as a short term mine. This mine is usefull against infantry and light vehicles. The goo glob will stick to a player it hits, quickly draining hp or armor. If an opponent is using a Shield Belt, the belt will be completely drained. However, it takes a rather long time to re charge the glob, so a canny enemy will kill you before you have a chance to re charge. If you fire the glob at the ground or a wall, the main glob will stick to the object, and a number of small globs will splatter and scatter around the area. Placing a Stasis Field and then stepping inside and firing a charged glob will keep the glob around for an extended period of time. The weapon is effective against lightly armored and medium armored vehicles, though the shot must be charged. Remember to always look on the ground and around corners when you suspect either you or another player has placed a Bio-Mine, as they can kill you if you step on them too. The Bio Rifle can rapidly fire small globs of goo which will also act as short term mines, and these can completely block off an area to enemy access.

Cons
The Bio rifle takes a rather long time to charge a shot, so you must make every one count; if you miss, you will have to take valuable time charging the shot, which can easily get you killed. The Bio Rifle also will damage you if you step on your own mine, which will result in instant death if the shot was charged and you were not armored. Also, if you spread an area and you realize you have blocked off your own exit, then you will be a sitting target for enemies. Ammo consumption is another problem. You can only fire five fully charged shots, and then you will need more ammo.