Equipment

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Armor
Armor Vest: allows you to have 50 points of armor. Absorbs 50% of damage.

Thigh Pads: allows you to take 30 points of damage. Absorbs 50% of damage.

Armor Helmet: allows you to take either one headshot or 20 points of damage. You can have used 19 points of the helmet and have one left, and it will still block the headshot.

Shield Belt: allows you to take 100 points of damage. Absorbs 100% of damage. Will be ejected from an exploded vehicle at cost of shield belt.

Health
Health Vial: adds five points of health to your total. Can exceed 100, and up to 199.

Health Pack: restores 25 points of health. Will not heal beyond max, or heal when 100 is exceeded.

Big Keg of Health: gives you 100 points of health, can exceed 100 points.

Deployables
EMP: disables vehicles.

Spider Mine: when used with A.V.R.I.L, will allow you to guide spider like explosives to a target which they will explode upon.

Stasis Field: slows down anything which goes inside it.

Energy Shield: no damage can be expended through from inside or outside.